short update. :)

we've added a ship/fleet fitting UI prototype which will be used to configure your ships.

Space Station and in addition, work is finalising on the skeleton for the tactical game by adding neutral objects & objects of bigger size than 1x1. Space Station

Next up: ASSETS! we need 3D stuff to craft our pl...

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as you can see here, we've added a turn system.

Turn System Explained

  1. shows you that
    • ship is in move mode
    • has 2.8 movement points left
    • has 1 fire action left
  2. is the turn queue, first item is the current active spaceobject
  3. pass button to switch to the next spaceobject

so how does that look live

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range checks (movement, weapons), nice background, added another background plane for parallax scrolling (see at the end of the video)

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we've added a background planet (including orbiting moons), range checks on movement & targetting/shooting

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Spacestuff (code name) is going to be a tactical space adventure. Think FTL meets X-Com. Currently we have a 2D plane as playing field, and ships on this plane (or playing field) that can move & shoot.

as a first update, we'll show you how development, or rather testing, in unity looks like.

c...

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