short update. :)
we've added a ship/fleet fitting UI prototype which will be used to configure your ships.
Next up: ASSETS! we need 3D stuff to craft our pl...
as you can see here, we've added a turn system.
so how does that look live
range checks (movement, weapons), nice background, added another background plane for parallax scrolling (see at the end of the video)
we've added a background planet (including orbiting moons), range checks on movement & targetting/shooting
Spacestuff (code name) is going to be a tactical space adventure. Think FTL meets X-Com. Currently we have a 2D plane as playing field, and ships on this plane (or playing field) that can move & shoot.
as a first update, we'll show you how development, or rather testing, in unity looks like.